Lots of updates!
Sorry for the lack of communication lately. I've been heads down working on a lot of items across all of the VTTs. Thanks for bearing with me. I was overo…
Blog
Release notes, game mastering guides, and dispatches from building bespoke virtual tabletops for the games worth running.
Sorry for the lack of communication lately. I've been heads down working on a lot of items across all of the VTTs. Thanks for bearing with me. I was overo…
Big update this week. You can now see and hear your crew right in the game, no separate Discord tab needed. Party video calls. Click any portrait to switc…
I've got two VTTs coming very soon: one is called Derelict, a custom sci-fi horror survival VTT that can handle those types of games (but it's primarily aimed…
This Sunday, the 12th, at 7:30 pm Mountain time, the OSRP (OneShot RP) group will be running a live action role-playing game that will be using one of our…
I've been extremely busy lately trying to figure out how to provide the VTTs while navigating the licenses for various TTRPG products. I've finally landed…
The sprawl runs on screens, and now so does your table. Every character gets a pocket handset that slides in from the edge of the screen: text, call, look…
Cyberpunk was a big stretch. The city just got an in-fiction messaging device and a zoomable city map on which you can build districts. The Derelict side …
If you've been using any of the ShawnsVTTs tools, you may have already noticed the 💬 Tell Us button sitting in the header. I want to take a minute to exp…
We are going to try to have early access to our Cyberpunk Red VTT next week, provided we complete all testing. This week, a dense sprint landed across the…
Cyberpunk VTT: It's coming! The GM Library authoring side has been in place for a while — you can create your own Roles, Skills, Cyberware, Equipment, Pro…
A new VTT built specifically for Old-School Essentials and B/X-style play is now live at osf.shawnsvtts.com. You can jump into the demo right now with our…
Personal Update — headed on an international trip. Here's what shipped this week across all three VTTs.
Old School Fantasy VTT is now in early access. Build your party, track HP and spell slots, and run sessions for B/X-style games.
Quick update on what shipped this week — OSF character sheets, SWN faction fixes, and GrimDelve light tracker improvements.
A complete walkthrough of hacking in the Stars Without Number VTT — how to set up systems, run intrusion checks, and what GMs need to prep.
How to run faction turns in the Stars Without Number VTT — creating factions, assigning assets, resolving turn actions.
GrimDelve — our VTT for the Shadowdark RPG — is now live. Here's everything that's in the launch build.
We made a mistake in how we approached the GrimDelve branding and we're being transparent about what happened and how we're fixing it.
Kevin Crawford gave his blessing to include the Codex of the Black Sun in the SWN VTT GM Library. Here's what's now available.
The Encounter Builder is live — design combat encounters with drag-and-drop monster placement, terrain notes, and CR estimation.
A quick update on GrimDelve's status, the name change, and what's coming this week.
GrimDelve's GM Library is live — Shadowdark rules reference, monster stats, spell lists, and encounter tables, all inside the VTT.
The SWN VTT GM Library is live with rules reference, faction tables, and sector generation tools — plus exciting news about Codex of the Black Sun.
Weekly update covering improvements to the comms system, GrimDelve light tracker, and the encounter builder preview.
The Comms System gets message filters, FTL range overlays, and a dedicated Hacking tab in this update.
New to ShawnsVTTs? Here's everything you need to know to start your first game — for free, no credit card required.
A complete guide to the Comms System in the Stars Without Number VTT — ship-to-ship messaging, broadcasts, interceptions, and composing as an NPC.
The demo is live. Take a tour of the Stars Without Number VTT and tell us what you think via the in-app feedback channel.
The in-app Tell Us feedback channel is now open. Here's how to use it and what to send.
Starship combat is live in the SWN VTT. Run bridge crew actions, track hull and system damage, and resolve combat turn by turn.
How to use the Stars Without Number VTT sector map as a live campaign hub — factions, worlds, travel routes, and session-to-session continuity.
A major GrimDelve update: crawl turn tracker, mishap table roller, level-up flow, and expanded random encounter tables.
Starship combat development update — where the build is, what's designed, and the timeline to launch.
GrimDelve gets in-session chat, an improved light tracker, and character tokens that display current light source status.
GrimDelve update — torch countdown timer is live, and GrimDelve is catching up to Stars Without Number feature parity on core session tools.
GrimDelve beta is approaching, single sign-on is live across all VTTs, and a deep dive into how the dice engine works.
A guided tour of the Stars Without Number VTT sector map — how to generate sectors, add worlds, and use the map as your campaign dashboard.
The ShawnsVTTs marketing site is live, the free trial is open, and here's what changed on the product front door.
Patreon OAuth sign-in is live, player invites now work via shareable link, and the multi-game architecture is explained.
Progress update — faction turns are working, NPC ship AI is wired, and GrimDelve character sheets are started.
Why most virtual tabletops feel like data entry, and how building one VTT per game system changes that.
First week progress update — what's been built, what's in review, and what's coming next.
Introduction to ShawnsVTTs — why I'm building bespoke virtual tabletops for individual game systems instead of a generic platform.