Lots of updates!
Sorry for the lack of communication lately. I've been heads down working on a lot of items across all of the VTTs. Thanks for bearing with me. I was overo…
Sandbox sci-fi — sectors, factions, hacking
Sector maps, faction turns, starship combat, and a hacking minigame that plays out live at the table — built for the sandbox sci-fi you're already running.

Drop pins on a hex-grid sector map and every system carries its own world detail — atmosphere, biosphere, tech level, the tags that make a planet feel like somewhere instead of a stat block. Trade routes connect the systems your players actually visit, and the party's ship shows up as a live pin the whole table can see.
It's the same sandbox toolkit from the tabletop rules, just faster to run — no more flipping between three notebooks mid-session to remember which moon has the black-market shipyard.

Every faction on the map tracks its own goals, assets, and members, and faction turns resolve in the same tool where you run everything else — no side spreadsheet, no forgetting whose turn it was.
Influence and assets update live, so the political map your players are scheming against is always current, not three sessions stale.

Deck plans, weapons, and cargo live on the same ship sheet your party already knows, and combat plays out on the same initiative tracker you use for a bar fight — no separate ship-combat module to relearn.

Cyberdecks build attack packets, the GM builds defenses, and the exchange animates live at the table — tense, visible, and fast enough that hacking doesn't stall the session while everyone waits on one player's spreadsheet math.

Per-NPC comms threads gate on range and FTL lag, so a message to the far side of the sector actually takes time to arrive. It turns "call for backup" into a real tactical decision instead of an instant chat ping.

An initiative strip keeps combat moving, and a canvas battle map lets you drag stamps, save the layout, and load it again next session — the tactical layer is there when a fight needs it, and out of the way when it doesn't.
Sorry for the lack of communication lately. I've been heads down working on a lot of items across all of the VTTs. Thanks for bearing with me. I was overo…
I've been extremely busy lately trying to figure out how to provide the VTTs while navigating the licenses for various TTRPG products. I've finally landed…
A new VTT built specifically for Old-School Essentials and B/X-style play is now live at osf.shawnsvtts.com. You can jump into the demo right now with our…
Personal Update — headed on an international trip. Here's what shipped this week across all three VTTs.
One game, free forever — no card, no countdown, no expiry. Support the project and the caps lift instantly, content carried over.
This product is an independent product compatible with Stars Without Number by Kevin Crawford / Sine Nomine Publishing. Stars Without Number is the property of Sine Nomine Publishing. This product is not affiliated with or endorsed by Sine Nomine Publishing.