cyberpunk-redupdate

Big Week in the Sprawl: Drugs, Vehicles, and NPCs That Fight Back

·Shawn S.View on Patreon ↗

We are going to try to have early access to our Cyberpunk Red VTT next week, provided we complete all testing.

This week, a dense sprint landed across the Cyberpunk Red VTT: The headline features are an active drug tracker that changes your dice rolls in real time, a full Vehicles tab, and the ability to give any NPC a proper combat stat block in one click.

What's new

Drugs that actually hit. Boost, Smash, Black Lace, and Blue Glass now show as chips below your character's vitals. Countdowns tick automatically when the round advances, stat boosts apply to every roll while the drug is active, and when it wears off, the crash phase kicks in on its own.

Vehicles tab. Add your gang's ride, corp chopper, or AV to the game. Track Structural Damage Points with +/− taps, armor SP, crew slots, and upload a 16:9 photo. A DESTROYED chip appears when SDP hits zero.

NPCs with combat stats. Open any NPC, pick Mook, Lieutenant, or Boss, and hit Generate Stats. You get the right HP, armor, and default weapon for that tier. Stats are rollable in the wiki view, and the NPC can be added directly to initiative.

Show to Players on everything. The 📡 button now appears on every GM entity card — tap it to broadcast a full-screen spotlight to all connected players at once. Works for NPCs, enemies, vehicles, locations, quests, factions, and lore.

Reputation and Facedown. REP is now tracked on the character sheet. The FACEDOWN button rolls 1d10 + COOL + REP and compares against your opponent's roll.

IP spending with a confirm step. Upgrading a skill or role ability now shows the IP cost and prompts confirmation before deducting it. The confirm button grays out if you can't afford it.

Netrunning additions. Cyberdeck hardware (Backup Drive, DNA Lock, Hardened Circuitry, and more) can be installed from the Equipment picker. Demons (Imp, Efreet, Balron) can inhabit control nodes. NET Defenses — drones, turrets, and panels — spawn meatside on a successful control roll.

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