Lots of updates!

Sorry for the lack of communication lately. I've been heads down working on a lot of items across all of the VTTs. Thanks for bearing with me.
I was overoptimistic about when I'd have Cyberpunk and Derelict out the door. I am getting close, but I forgot that I really needed some good playtesting on each. So this Monday we'll be doing our 2nd playtest of the Derelict system (running a sci-fi horror one-shot with it). It's going well, and we are enjoying it! After that, we'll pick up Cyberpunk and playtest that.
Note: In the strip above, you can see a "1.5+" above the portraits that allows you to scale the portraits and video feed of your players. Also, there is a "Join Call" button at the top so you can jump into a video/audio call with your friends!
SWN - Stars Without Number
Blank character sheets. Starting a new character now offers a choice: either walk through the guided wizard, or start from a totally blank sheet and type in exactly what you already know. Great for GMs handing out pre-built PCs, or porting someone in from paper.
Edit anything, right on the sheet. Attributes, skills, foci, techniques, cybernetics, HP, even class and level. An "Edit sheet" mode lets you fix or fill in any field directly, no re-running the wizard for a typo.
Hand a character to another player. Built one for a friend, or need to pass the party medic to someone new? Transfer moves ownership instantly, no offer/accept dance.
- Fixed a bug where editing a wizard-built character could quietly wipe its focus bonuses — now caught and preserved.
- Cleaned up level-up: a focus already at its max level no longer shows a misleading "level up" option, and the bonus-skill text now says what actually happens.
- Squashed a couple of visual bugs — enemy popups no longer get trapped behind other panels, and weapon damage rolls with two modifiers (like a Dex bonus) now add up correctly instead of silently rolling zero.
- Behind the scenes, live sync got faster and more reliable across the board — tokens, notes, comms, sectors, hacking, and more all update quicker between you and your table.
Cyberpunk
Streaming overlay + Director panel. Dice results flash on stream as they're rolled. The GM drives it all from a side drawer: pick a scene, trigger it, done. Chroma-key cutout controls let you drop your webcam over the stage, and crew portraits reorder with ▲▼ so the lineup matches your table.
Spotlight anything. Feature a single NPC, location, quest, faction, enemy, piece of lore, or vehicle on the broadcast. The audience sees the portrait and the details; nobody has to squint at a shared screen.
The Terminal view. A shared table layout that mirrors what's in play: the city map, the battle map, and progress clocks. Enemy stat blocks are stripped out, and unopened secret doors never render, so putting the map on stream can't leak what the party hasn't found.
Blank character sheets, and edit anything. Flip the sheet into edit mode and every field becomes typeable in place: name, handle, role, portrait, all ten stats, HP and Humanity maxima, cyberware, skill ranks. Start from a truly blank sheet if you're porting a character in from paper. Change a stat and HP, wounded threshold, death save, and Humanity re-derive on their own, but a wounded character never gets quietly healed by the edit.
Hand a character to another player. GMs can pre-build a batch and hand them out; players can build one for a friend. One click from the roster.
Derelict
Video and voice at the table. The GM starts the call; everyone else gets a popup the moment it goes live, plus a lobby to pick camera and mic before joining. Dismiss it and a "Call in progress" marker waits for you. The GM can end it for everyone in one click.
Edit any field on your sheet. Stats, saves, skills, loadout, credits, class talents, fracture — all editable directly, no more re-running the wizard to fix one typo. There's a "+ Blank character" option too, for typing in someone you already rolled on paper.
Hand a character to a player. GMs can pre-build the whole crew and pass each one to its player after they join.
Skills roll now. The Skills tab shows your trained/expert/master bonus and gives you a roll button, same as Stats and Saves.
Sheet fixes worth naming. Credits stay net of what you bought at creation, gear shows its description and damage on click (with a roll button when the damage is dice), and two identical-looking loadout picks stop overwriting each other.
Bigger portraits, your call. Crew manifests portraits now zoom across five steps instead of one on/off toggle.