Stars Without Number: Starship Combat
Stars Without Number: Starship Combat
Update on starship combat progress.
Where We Are The core combat loop is implemented and in internal testing. You can: - Enter starship combat from any session - Place participating ships with their stat blocks - Assign crew roles to player characters - Resolve actions in initiative order - Track hull damage and system damage
What's Still Being Polished - NPC AI behavior selection (aggressive/defensive/evasive/flee) - System damage effects applying automatically to available actions - Fleet combat (multiple ships per side)
Timeline Starship combat goes to subscriber beta at the end of this week. I'll post a full guide on how it works once it's live.
Why It Took This Long SWN starship combat has a lot of moving parts — six crew roles, a distance band system, system damage with cascading effects, and NPC ships that need to behave intelligently without GM micromanagement. Getting all of those right took longer than I expected. The internal build has been solid for the past week though, and I'm confident in shipping it.