5th Edition Fantasy

Your character, already at the table.

compatible with 5th Edition

Import the sheet you already have or build one here, then run it on a table that knows the rules: a spell list you cast from, encumbrance in slots, and a bestiary that rolls its own dice.

Run a game free →Beta

Bring the character you already have

Most 5e players already have a character sheet somewhere. Paste its link into Wyrmfall and it arrives whole: abilities, class features, spells, inventory, attacks, portrait. You see the parsed summary and every warning the importer raised before a single thing is written, because a wrong AC that looks authoritative is discovered mid-combat, and a flagged one is fixed before the session.

D&D Beyond characters that their owner marked public need no login at all. Re-import any time and it re-syncs in place, keeping current HP, spent slots, hit dice, and death saves exactly where the last session left them. Importing is free on every tier, including the free one.

Or build one here, and stop needing that account

The character generator walks species and lineage, class and subclass, abilities, background, skills, starting equipment, and spells, then hands back a finished sheet. Levels 1 to 20, multiclassing, expertise, origin feats, and the skill counts your class actually grants. There is a blank sheet too, for the player who would rather fill it in by hand.

Level up rolls or averages your hit points, and will not let you skip a subclass you have earned. Every choice you made is still there when you reopen it, so a build is something you revise rather than something you redo.

A spell list you can actually cast from

Your spells are a table you act from, not a list you read. Search by name, casting time, damage type, or component. Filter by level, concentration, ritual, and prepared. Every row carries its own numbers: a clickable attack bonus, damage dice with the type named out loud, and a save DC that finally shows as a number instead of a blank. The upcast picker scales the dice when you spend the bigger slot.

The list opens filtered to what you have prepared, because leading a thirteenth-level cleric with the twenty-seven spells they cannot cast is what makes a spell list a wall. A star on any row keeps it in your own shortlist, which reaches past the prepared filter, because what you reach for is a different question from what you memorised. Any spell can be thrown up as a card that every screen at the table sees.

Encumbrance as a decision, not arithmetic

Turn on slot-based inventory and carrying capacity becomes a grid of squares, one per point of Strength. Go over and it costs you five feet of speed, and that number follows you onto the party strip and the battle map where it matters. Turn it back off and nothing is lost.

Containers are real things rather than labels. The backpack, the quiver, the cart, and the Bag of Holding each get their own grid, and you can drag between them or hand a whole container to another character with its contents and its coin inside. Coin is carried, counted, and draggable, so buying rope actually changes what you can lift.

A bestiary that rolls itself

Stat blocks are the full 5.2.1 layout, and every number inside the prose is live. Click the attack to roll it, the damage to roll that, the save DC to set it, the recharge to check it, the hit point formula to generate this one. Search by name, filter by type or challenge rating, and add your own creatures with the same form.

Queue three goblins into initiative and you get three goblins, each rolling its own d20 and its own hit points, each numbered and tracked separately with a health bar only you can see. Monsters stay hidden until you reveal them, and you can broadcast a stat block to the whole table the moment the party earns the right to know what they are fighting.

The rules are in the room

28 chapters of reference and a 104 entry glossary sit one tab away, searchable, with the dice notation inside the rules text clickable where it appears. 15 combat actions are a chip you tap for the condensed text. Your house rules live beside them as a real document you write in markdown, and the dice in your own rules are clickable too.

One button loads the whole SRD 5.2.1 catalogue into your library: 339 spells, 444 items, 12 classes with their subclasses, 9 species, backgrounds, and feats. 825 entries, switchable on and off per campaign. Then author your own beside it, or install a content pack, or export your library as a pack somebody else can install. The SRD is just the first pack, not a special case.

A world map with weather, and dice you can hold

Upload your map, paint hexes into named regions, and hang your NPCs, factions, quests, and lore on the places they belong to. The party pin moves and pulses where everyone can see it, players drag only their own pins, and you can spotlight a region so it glows on every screen at once. The plane tilts toward the viewer under a sky you control, with cloud decks that drift on wind you set, and the whole thing crops to a stream overlay.

If you would rather throw something real, pair a set of smart dice over Bluetooth and Wyrmfall reads the physical roll into the shared log. Advantage asks for both throws. Everyone else at the table still gets 3D dice on screen, a shared roll log, and a re-roll button that fires the original equation again.

Run Wyrmfall at your table tonight.

One game, free forever — no card, no countdown, no expiry. Support the project and the caps lift instantly, content carried over.

Wyrmfall uses material from the System Reference Document 5.2.1, licensed under Creative Commons Attribution 4.0 International. Wyrmfall is an independent product and is not affiliated with, endorsed by, or sponsored by Wizards of the Coast. Players never pay and never need an account of their own.